Round #744

10 May 2026, 15:20· csharp· Meta-Llama-3.3-70B-Instruct· r13-clean-hints
Complexity
band 1
ZP / UO / OBS
3 / 0 / 9
Journey weight
892
Lightshift ΔL

Prompt

Use a switch expression to map an enum value to a string.

Zero-point index (what the engine surfaced)

ZPI-ZPI-0018 | 2026-05-10T15:20:01Z Use a switch expression to map an enum value to a string. ZERO POINT — 3 entries (structural invariants) ● hsl(7.18, 100%, 50%) class [feature] ● hsl(0.00, 100%, 50%) public [feature] ● hsl(84.10, 100%, 50%) namespace [feature] UNOBSERVED — 0 entries (implied truths) OBSERVED — 9 entries (explicit in request) ◉ hsl(10.26, 100%, 15%) enum [feature] ◉ hsl(34.87, 100%, 15%) switch [feature] ◉ hsl(92.31, 100%, 15%) value [feature] ◉ hsl(133.33, 100%, 15%) string [feature] ◉ hsl(215.38, 100%, 15%) switch [feature] ◉ hsl(248.21, 100%, 15%) Switch expression [feature] ◉ hsl(249.23, 100%, 22%) With expression [feature] ◉ hsl(264.62, 100%, 22%) is expression [feature] ◉ hsl(265.64, 100%, 22%) as expression [feature] COMPLEXITY │ 12 entries │ spread: 255° │ band: MEDIUM

Baseline response (no ZPI)

### Enum to String Mapping using Switch Expression Here's an example of how you can use a switch expression to map an enum value to a string in C#. ```csharp // Define an enum public enum Color { Red, Green, Blue } public class Program { public static void Main() { // Use a switch expression to map an enum value to a string Color color = Color.Green; string colorName = color switch { Color.Red => "Red", Color.Green => "Green", Color.Blue => "Blue", _ => "Unknown color" }; Console.WriteLine(colorName); // Outputs: Green } } ``` In this example, the switch expression checks the value of the `color` variable and returns the corresponding string. If the value doesn't match any of the specified cases, it returns "Unknown color". ### Using a Dictionary for Mapping Alternatively, you can use a dictionary to map enum values to strings. This approach can be more efficient and easier to maintain if you have a large number of enum values. ```csharp // Define an enum public enum Color { Red, Green, Blue } public class Program { private static readonly Dictionary<Color, string> colorMap = new() { { Color.Red, "Red" }, { Color.Green, "Green" }, { Color.Blue, "Blue" } }; public static void Main() { // Use the dictionary to map an enum value to a string Color color = Color.Green; string colorName = colorMap.TryGetValue(color, out string? name) ? name : "Unknown color"; Console.WriteLine(colorName); // Outputs: Green } } ``` In this example, the `colorMap` dictionary stores the mapping between enum values and strings. The `TryGetValue` method is used to retrieve the string value for a given enum value, and if the value is not found, it returns "Unknown color".

Enhanced response (with ZPI)

```csharp using System; public enum Color { Red, Green, Blue } public class Program { public static string GetColorName(Color color) => color switch { Color.Red => "Red", Color.Green => "Green", Color.Blue => "Blue", _ => throw new ArgumentOutOfRangeException(nameof(color), color, null) }; public static void Main() { Console.WriteLine(GetColorName(Color.Red)); // Outputs: Red Console.WriteLine(GetColorName(Color.Green)); // Outputs: Green Console.WriteLine(GetColorName(Color.Blue)); // Outputs: Blue } } ``` This C# code uses a switch expression to map an enum value of type `Color` to its corresponding string representation. The `GetColorName` method takes a `Color` enum value as input and returns the associated string. If the input enum value does not match any of the specified cases, it throws an `ArgumentOutOfRangeException`. The switch expression is a concise way to express simple conditional logic, making the code more readable and efficient. The `_` wildcard pattern is used to handle any unexpected enum values, ensuring that the method is robust and handles potential errors.

Grader chain

Each grader reads the same baseline + enhanced pair and casts an independent verdict. Disagreement is the framework's own signal — not noise to be averaged away.

V1samba/Meta-Llama-3.3-70B-Instruct
Better
V4qwen2.5-coder-3b-instruct
Better
V5openrouter/qwen/qwen3-235b-a22b-2507
Better
V7qwen2.5-coder-7b-instruct
Better
V8openai/gpt-4.1
Better
V9anthropic/claude-opus-4-7
Worse
V12openai/gpt-4o
Better

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